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Kod: bool WorldToScreen(LPDIRECT3DDEVICE9 pDevice, D3DXVECTOR3* pos, D3DXVECTOR3* out) { D3DVIEWPORT9 viewPort; D3DXMATRIX view, projection, world; pDevice->GetViewport(&viewPort); pDevice->GetTransform(D3DTS_VIEW, &view); pDevice->Ge
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